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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Returns a Random element from the array. * * @function Phaser.Utils.Array.GetRandom * @since 3.0.0 * * @param {array} array - The array to select the random entry from. * @param {integer} [startIndex=0] - An optional start index. * @param {integer} [length=array.length] - An optional length, the total number of elements (from the startIndex) to choose from. * * @return {object} A random element from the array, or `null` if no element could be found in the range given. */ var GetRandom = function (array, startIndex, length) { if (startIndex === undefined) { startIndex = 0; } if (length === undefined) { length = array.length; } var randomIndex = startIndex + Math.floor(Math.random() * length); return (array[randomIndex] === undefined) ? null : array[randomIndex]; }; module.exports = GetRandom;