phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
76 lines (66 loc) • 1.69 kB
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* [description]
*
* @function Phaser.Utils.Array.FindClosestInSorted
* @since 3.0.0
*
* @param {number} value - The value to search for in the array.
* @param {array} array - The array to search, which must be sorted.
* @param {string} [key] - An optional property key. If specified the array elements property will be checked against value.
*
* @return {number|object} The nearest value found in the array, or if a `key` was given, the nearest object with the matching property value.
*/
var FindClosestInSorted = function (value, array, key)
{
if (!array.length)
{
return NaN;
}
else if (array.length === 1)
{
return array[0];
}
var i = 1;
var low;
var high;
if (key)
{
if (value < array[0][key])
{
return array[0];
}
while (array[i][key] < value)
{
i++;
}
}
else
{
while (array[i] < value)
{
i++;
}
}
if (i > array.length)
{
i = array.length;
}
if (key)
{
low = array[i - 1][key];
high = array[i][key];
return ((high - value) <= (value - low)) ? array[i] : array[i - 1];
}
else
{
low = array[i - 1];
high = array[i];
return ((high - value) <= (value - low)) ? high : low;
}
};
module.exports = FindClosestInSorted;