phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
38 lines (34 loc) • 1.13 kB
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* @typedef {object} Phaser.Tweens.TweenConfigDefaults
*
* @property {(object|object[])} targets - [description]
* @property {number} [delay=0] - [description]
* @property {number} [duration=1000] - [description]
* @property {string} [ease='Power0'] - [description]
* @property {array} [easeParams] - [description]
* @property {number} [hold=0] - [description]
* @property {number} [repeat=0] - [description]
* @property {number} [repeatDelay=0] - [description]
* @property {boolean} [yoyo=false] - [description]
* @property {boolean} [flipX=false] - [description]
* @property {boolean} [flipY=false] - [description]
*/
var TWEEN_DEFAULTS = {
targets: null,
delay: 0,
duration: 1000,
ease: 'Power0',
easeParams: null,
hold: 0,
repeat: 0,
repeatDelay: 0,
yoyo: false,
flipX: false,
flipY: false
};
module.exports = TWEEN_DEFAULTS;