phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
68 lines (53 loc) • 1.56 kB
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Master list of tiles -> x, y, index in tileset.
*
* @function Phaser.Tilemaps.Parsers.Tiled.BuildTilesetIndex
* @since 3.0.0
*
* @param {Phaser.Tilemaps.MapData} mapData - [description]
*
* @return {array} [description]
*/
var BuildTilesetIndex = function (mapData)
{
var tiles = [];
for (var i = 0; i < mapData.tilesets.length; i++)
{
var set = mapData.tilesets[i];
var x = set.tileMargin;
var y = set.tileMargin;
var count = 0;
var countX = 0;
var countY = 0;
for (var t = set.firstgid; t < set.firstgid + set.total; t++)
{
// Can add extra properties here as needed
tiles[t] = [ x, y, i ];
x += set.tileWidth + set.tileSpacing;
count++;
if (count === set.total)
{
break;
}
countX++;
if (countX === set.columns)
{
x = set.tileMargin;
y += set.tileHeight + set.tileSpacing;
countX = 0;
countY++;
if (countY === set.rows)
{
break;
}
}
}
}
return tiles;
};
module.exports = BuildTilesetIndex;