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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Converts from tile X coordinates (tile units) to world X coordinates (pixels), factoring in the * layer's position, scale and scroll. * * @function Phaser.Tilemaps.Components.TileToWorldX * @private * @since 3.0.0 * * @param {integer} tileX - [description] * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {number} */ var TileToWorldX = function (tileX, camera, layer) { var tileWidth = layer.baseTileWidth; var tilemapLayer = layer.tilemapLayer; var layerWorldX = 0; if (tilemapLayer) { if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; } layerWorldX = tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX); tileWidth *= tilemapLayer.scaleX; } return layerWorldX + tileX * tileWidth; }; module.exports = TileToWorldX;