phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GetTilesWithin = require('./GetTilesWithin');
/**
* Scans the given rectangular area (given in tile coordinates) for tiles with an index matching
* `indexA` and swaps then with `indexB`. This only modifies the index and does not change collision
* information.
*
* @function Phaser.Tilemaps.Components.SwapByIndex
* @private
* @since 3.0.0
*
* @param {integer} tileA - First tile index.
* @param {integer} tileB - Second tile index.
* @param {integer} [tileX=0] - [description]
* @param {integer} [tileY=0] - [description]
* @param {integer} [width=max width based on tileX] - [description]
* @param {integer} [height=max height based on tileY] - [description]
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*/
var SwapByIndex = function (indexA, indexB, tileX, tileY, width, height, layer)
{
var tiles = GetTilesWithin(tileX, tileY, width, height, null, layer);
for (var i = 0; i < tiles.length; i++)
{
if (tiles[i])
{
if (tiles[i].index === indexA)
{
tiles[i].index = indexB;
}
else if (tiles[i].index === indexB)
{
tiles[i].index = indexA;
}
}
}
};
module.exports = SwapByIndex;