phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Internally used method to keep track of the tile indexes that collide within a layer. This
* updates LayerData.collideIndexes to either contain or not contain the given `tileIndex`.
*
* @function Phaser.Tilemaps.Components.SetLayerCollisionIndex
* @private
* @since 3.0.0
*
* @param {integer} tileIndex - [description]
* @param {boolean} [collides=true] - [description]
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*/
var SetLayerCollisionIndex = function (tileIndex, collides, layer)
{
var loc = layer.collideIndexes.indexOf(tileIndex);
if (collides && loc === -1)
{
layer.collideIndexes.push(tileIndex);
}
else if (!collides && loc !== -1)
{
layer.collideIndexes.splice(loc, 1);
}
};
module.exports = SetLayerCollisionIndex;