phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var modes = require('../../BlendModes');
var CanvasFeatures = require('../../../device/CanvasFeatures');
/**
* [description]
*
* @function Phaser.Renderer.Canvas.GetBlendModes
* @since 3.0.0
*
* @return {array} [description]
*/
var GetBlendModes = function ()
{
var output = [];
var useNew = CanvasFeatures.supportNewBlendModes;
output[modes.NORMAL] = 'source-over';
output[modes.ADD] = 'lighter';
output[modes.MULTIPLY] = (useNew) ? 'multiply' : 'source-over';
output[modes.SCREEN] = (useNew) ? 'screen' : 'source-over';
output[modes.OVERLAY] = (useNew) ? 'overlay' : 'source-over';
output[modes.DARKEN] = (useNew) ? 'darken' : 'source-over';
output[modes.LIGHTEN] = (useNew) ? 'lighten' : 'source-over';
output[modes.COLOR_DODGE] = (useNew) ? 'color-dodge' : 'source-over';
output[modes.COLOR_BURN] = (useNew) ? 'color-burn' : 'source-over';
output[modes.HARD_LIGHT] = (useNew) ? 'hard-light' : 'source-over';
output[modes.SOFT_LIGHT] = (useNew) ? 'soft-light' : 'source-over';
output[modes.DIFFERENCE] = (useNew) ? 'difference' : 'source-over';
output[modes.EXCLUSION] = (useNew) ? 'exclusion' : 'source-over';
output[modes.HUE] = (useNew) ? 'hue' : 'source-over';
output[modes.SATURATION] = (useNew) ? 'saturation' : 'source-over';
output[modes.COLOR] = (useNew) ? 'color' : 'source-over';
output[modes.LUMINOSITY] = (useNew) ? 'luminosity' : 'source-over';
return output;
};
module.exports = GetBlendModes;