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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var roundPixels = false; /** * [description] * * @function Phaser.Renderer.Canvas.DrawImage * @since 3.0.0 * * @param {Phaser.GameObjects.GameObject} src - [description] * @param {Phaser.Cameras.Scene2D.Camera} camera - [description] * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - [description] */ var DrawImage = function (src, camera, parentMatrix) { var ctx = this.currentContext; var frame = src.frame; var cd = frame.canvasData; // Blend Mode if (this.currentBlendMode !== src.blendMode) { this.currentBlendMode = src.blendMode; ctx.globalCompositeOperation = this.blendModes[src.blendMode]; } // Alpha if (this.currentAlpha !== src.alpha) { this.currentAlpha = src.alpha; ctx.globalAlpha = src.alpha; } // Smoothing if (this.currentScaleMode !== src.scaleMode) { this.currentScaleMode = src.scaleMode; // ctx[this.smoothProperty] = (source.scaleMode === ScaleModes.LINEAR); } var dx = frame.x; var dy = frame.y; var fx = 1; var fy = 1; if (src.flipX) { fx = -1; dx -= cd.dWidth - src.displayOriginX; } else { dx -= src.displayOriginX; } if (src.flipY) { fy = -1; dy -= cd.dHeight - src.displayOriginY; } else { dy -= src.displayOriginY; } var tx = src.x - camera.scrollX * src.scrollFactorX; var ty = src.y - camera.scrollY * src.scrollFactorY; if (roundPixels) { tx |= 0; ty |= 0; dx |= 0; dy |= 0; } // Perform Matrix ITRS ctx.save(); if (parentMatrix) { var matrix = parentMatrix.matrix; ctx.transform(matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]); } ctx.translate(tx, ty); ctx.rotate(src.rotation); ctx.scale(src.scaleX, src.scaleY); ctx.scale(fx, fy); ctx.drawImage(frame.source.image, cd.sx, cd.sy, cd.sWidth, cd.sHeight, dx, dy, cd.dWidth, cd.dHeight); ctx.restore(); }; // Special return so we can store the config value locally module.exports = function (configRoundPixels) { roundPixels = configRoundPixels; return DrawImage; };