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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var roundPixels = false; /** * No scaling, anchor, rotation or effects, literally draws the frame directly to the canvas. * * @function Phaser.Renderer.Canvas.BlitImage * @since 3.0.0 * * @param {number} dx - The x coordinate to render the Frame to. * @param {number} dy - The y coordinate to render the Frame to. * @param {Phaser.Textures.Frame} frame - The Frame to render. */ var BlitImage = function (dx, dy, frame) { var ctx = this.currentContext; var cd = frame.canvasData; if (roundPixels) { dx |= 0; dy |= 0; } ctx.drawImage( frame.source.image, cd.sx, cd.sy, cd.sWidth, cd.sHeight, dx, dy, cd.dWidth, cd.dHeight ); }; // Special return so we can store the config value locally module.exports = function (configRoundPixels) { roundPixels = configRoundPixels; return BlitImage; };