phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
135 lines (114 loc) • 4.12 kB
JavaScript
/**
* The `Matter.Pair` module contains methods for creating and manipulating collision pairs.
*
* @class Pair
*/
var Pair = {};
module.exports = Pair;
(function() {
/**
* Creates a pair.
* @method create
* @param {collision} collision
* @param {number} timestamp
* @return {pair} A new pair
*/
Pair.create = function(collision, timestamp) {
var bodyA = collision.bodyA,
bodyB = collision.bodyB;
var pair = {
id: Pair.id(bodyA, bodyB),
bodyA: bodyA,
bodyB: bodyB,
activeContacts: [],
separation: 0,
isActive: true,
confirmedActive: true,
isSensor: bodyA.isSensor || bodyB.isSensor,
timeCreated: timestamp,
timeUpdated: timestamp,
collision: null,
inverseMass: 0,
friction: 0,
frictionStatic: 0,
restitution: 0,
slop: 0
};
Pair.update(pair, collision, timestamp);
return pair;
};
/**
* Updates a pair given a collision.
* @method update
* @param {pair} pair
* @param {collision} collision
* @param {number} timestamp
*/
Pair.update = function(pair, collision, timestamp) {
// var contacts = pair.contacts,
// supports = collision.supports,
// activeContacts = pair.activeContacts,
// parentA = collision.parentA,
// parentB = collision.parentB;
pair.collision = collision;
// pair.inverseMass = parentA.inverseMass + parentB.inverseMass;
// pair.friction = Math.min(parentA.friction, parentB.friction);
// pair.frictionStatic = Math.max(parentA.frictionStatic, parentB.frictionStatic);
// pair.restitution = Math.max(parentA.restitution, parentB.restitution);
// pair.slop = Math.max(parentA.slop, parentB.slop);
// activeContacts.length = 0;
if (collision.collided) {
var supports = collision.supports,
activeContacts = pair.activeContacts,
parentA = collision.parentA,
parentB = collision.parentB;
pair.inverseMass = parentA.inverseMass + parentB.inverseMass;
pair.friction = Math.min(parentA.friction, parentB.friction);
pair.frictionStatic = Math.max(parentA.frictionStatic, parentB.frictionStatic);
pair.restitution = Math.max(parentA.restitution, parentB.restitution);
pair.slop = Math.max(parentA.slop, parentB.slop);
for (var i = 0; i < supports.length; i++) {
activeContacts[i] = supports[i].contact;
}
var supportCount = supports.length;
if (supportCount < activeContacts.length) {
activeContacts.length = supportCount;
}
pair.separation = collision.depth;
Pair.setActive(pair, true, timestamp);
} else {
if (pair.isActive === true)
Pair.setActive(pair, false, timestamp);
}
};
/**
* Set a pair as active or inactive.
* @method setActive
* @param {pair} pair
* @param {bool} isActive
* @param {number} timestamp
*/
Pair.setActive = function(pair, isActive, timestamp) {
if (isActive) {
pair.isActive = true;
pair.timeUpdated = timestamp;
} else {
pair.isActive = false;
pair.activeContacts.length = 0;
}
};
/**
* Get the id for the given pair.
* @method id
* @param {body} bodyA
* @param {body} bodyB
* @return {string} Unique pairId
*/
Pair.id = function(bodyA, bodyB) {
if (bodyA.id < bodyB.id) {
return 'A' + bodyA.id + 'B' + bodyB.id;
} else {
return 'A' + bodyB.id + 'B' + bodyA.id;
}
};
})();