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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Body = require('../lib/body/Body'); /** * [description] * * @name Phaser.Physics.Matter.Components.Velocity * @since 3.0.0 */ var Velocity = { /** * [description] * * @method Phaser.Physics.Matter.Components.Velocity#setAngularVelocity * @since 3.0.0 * * @param {number} value - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setAngularVelocity: function (value) { Body.setAngularVelocity(this.body, value); return this; }, /** * [description] * * @method Phaser.Physics.Matter.Components.Velocity#setVelocityX * @since 3.0.0 * * @param {number} x - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setVelocityX: function (x) { this._tempVec2.set(x, this.body.velocity.y); Body.setVelocity(this.body, this._tempVec2); return this; }, /** * [description] * * @method Phaser.Physics.Matter.Components.Velocity#setVelocityY * @since 3.0.0 * * @param {number} y - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setVelocityY: function (y) { this._tempVec2.set(this.body.velocity.x, y); Body.setVelocity(this.body, this._tempVec2); return this; }, /** * [description] * * @method Phaser.Physics.Matter.Components.Velocity#setVelocity * @since 3.0.0 * * @param {number} x - [description] * @param {number} [y=x] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setVelocity: function (x, y) { this._tempVec2.set(x, y); Body.setVelocity(this.body, this._tempVec2); return this; } }; module.exports = Velocity;