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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var MatterEvents = require('../lib/core/Events'); /** * [description] * * @name Phaser.Physics.Matter.Components.Sleep * @since 3.0.0 */ var Sleep = { /** * [description] * * @method Phaser.Physics.Matter.Components.Sleep#setSleepThreshold * @since 3.0.0 * * @param {number} [value=60] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setSleepThreshold: function (value) { if (value === undefined) { value = 60; } this.body.sleepThreshold = value; return this; }, /** * [description] * * @method Phaser.Physics.Matter.Components.Sleep#setSleepEvents * @since 3.0.0 * * @param {boolean} start - [description] * @param {boolean} end - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setSleepEvents: function (start, end) { this.setSleepStartEvent(start); this.setSleepEndEvent(end); return this; }, /** * [description] * * @method Phaser.Physics.Matter.Components.Sleep#setSleepStartEvent * @since 3.0.0 * * @param {boolean} value - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setSleepStartEvent: function (value) { if (value) { var world = this.world; MatterEvents.on(this.body, 'sleepStart', function (event) { world.emit('sleepstart', event, this); }); } else { MatterEvents.off(this.body, 'sleepStart'); } return this; }, /** * [description] * * @method Phaser.Physics.Matter.Components.Sleep#setSleepEndEvent * @since 3.0.0 * * @param {boolean} value - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setSleepEndEvent: function (value) { if (value) { var world = this.world; MatterEvents.on(this.body, 'sleepEnd', function (event) { world.emit('sleepend', event, this); }); } else { MatterEvents.off(this.body, 'sleepEnd'); } return this; } }; module.exports = Sleep;