phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var MatterEvents = require('../lib/core/Events');
/**
* [description]
*
* @name Phaser.Physics.Matter.Components.Sleep
* @since 3.0.0
*/
var Sleep = {
/**
* [description]
*
* @method Phaser.Physics.Matter.Components.Sleep#setSleepThreshold
* @since 3.0.0
*
* @param {number} [value=60] - [description]
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setSleepThreshold: function (value)
{
if (value === undefined) { value = 60; }
this.body.sleepThreshold = value;
return this;
},
/**
* [description]
*
* @method Phaser.Physics.Matter.Components.Sleep#setSleepEvents
* @since 3.0.0
*
* @param {boolean} start - [description]
* @param {boolean} end - [description]
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setSleepEvents: function (start, end)
{
this.setSleepStartEvent(start);
this.setSleepEndEvent(end);
return this;
},
/**
* [description]
*
* @method Phaser.Physics.Matter.Components.Sleep#setSleepStartEvent
* @since 3.0.0
*
* @param {boolean} value - [description]
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setSleepStartEvent: function (value)
{
if (value)
{
var world = this.world;
MatterEvents.on(this.body, 'sleepStart', function (event)
{
world.emit('sleepstart', event, this);
});
}
else
{
MatterEvents.off(this.body, 'sleepStart');
}
return this;
},
/**
* [description]
*
* @method Phaser.Physics.Matter.Components.Sleep#setSleepEndEvent
* @since 3.0.0
*
* @param {boolean} value - [description]
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setSleepEndEvent: function (value)
{
if (value)
{
var world = this.world;
MatterEvents.on(this.body, 'sleepEnd', function (event)
{
world.emit('sleepend', event, this);
});
}
else
{
MatterEvents.off(this.body, 'sleepEnd');
}
return this;
}
};
module.exports = Sleep;