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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Impact.Components.Friction * @since 3.0.0 */ var Friction = { /** * [description] * * @method Phaser.Physics.Impact.Components.Friction#setFrictionX * @since 3.0.0 * * @param {number} x - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setFrictionX: function (x) { this.friction.x = x; return this; }, /** * [description] * * @method Phaser.Physics.Impact.Components.Friction#setFrictionY * @since 3.0.0 * * @param {number} y - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setFrictionY: function (y) { this.friction.y = y; return this; }, /** * [description] * * @method Phaser.Physics.Impact.Components.Friction#setFriction * @since 3.0.0 * * @param {number} x - [description] * @param {number} y - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setFriction: function (x, y) { this.friction.x = x; this.friction.y = y; return this; } }; module.exports = Friction;