phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* [description]
*
* @name Phaser.Physics.Impact.Components.BodyScale
* @since 3.0.0
*/
var BodyScale = {
/**
* [description]
*
* @method Phaser.Physics.Impact.Components.BodyScale#setBodySize
* @since 3.0.0
*
* @param {number} width - [description]
* @param {number} [height=width] - [description]
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setBodySize: function (width, height)
{
if (height === undefined) { height = width; }
this.body.size.x = Math.round(width);
this.body.size.y = Math.round(height);
return this;
},
/**
* [description]
*
* @method Phaser.Physics.Impact.Components.BodyScale#setBodyScale
* @since 3.0.0
*
* @param {number} scaleX - [description]
* @param {number} [scaleY] - [description]
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setBodyScale: function (scaleX, scaleY)
{
if (scaleY === undefined) { scaleY = scaleX; }
var gameObject = this.body.gameObject;
if (gameObject)
{
gameObject.setScale(scaleX, scaleY);
return this.setBodySize(gameObject.width * gameObject.scaleX, gameObject.height * gameObject.scaleY);
}
else
{
return this.setBodySize(this.body.size.x * scaleX, this.body.size.y * scaleY);
}
}
};
module.exports = BodyScale;