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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Impact.Components.BodyScale * @since 3.0.0 */ var BodyScale = { /** * [description] * * @method Phaser.Physics.Impact.Components.BodyScale#setBodySize * @since 3.0.0 * * @param {number} width - [description] * @param {number} [height=width] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setBodySize: function (width, height) { if (height === undefined) { height = width; } this.body.size.x = Math.round(width); this.body.size.y = Math.round(height); return this; }, /** * [description] * * @method Phaser.Physics.Impact.Components.BodyScale#setBodyScale * @since 3.0.0 * * @param {number} scaleX - [description] * @param {number} [scaleY] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setBodyScale: function (scaleX, scaleY) { if (scaleY === undefined) { scaleY = scaleX; } var gameObject = this.body.gameObject; if (gameObject) { gameObject.setScale(scaleX, scaleY); return this.setBodySize(gameObject.width * gameObject.scaleX, gameObject.height * gameObject.scaleY); } else { return this.setBodySize(this.body.size.x * scaleX, this.body.size.y * scaleY); } } }; module.exports = BodyScale;