phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
51 lines (45 loc) • 1.18 kB
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Clamp = require('../../math/Clamp');
/**
* [description]
*
* @function Phaser.Physics.Impact.GetVelocity
* @since 3.0.0
*
* @param {number} delta - [description]
* @param {number} vel - [description]
* @param {number} accel - [description]
* @param {number} friction - [description]
* @param {number} max - [description]
*
* @return {number} [description]
*/
var GetVelocity = function (delta, vel, accel, friction, max)
{
if (accel)
{
return Clamp(vel + accel * delta, -max, max);
}
else if (friction)
{
var frictionDelta = friction * delta;
if (vel - frictionDelta > 0)
{
return vel - frictionDelta;
}
else if (vel + frictionDelta < 0)
{
return vel + frictionDelta;
}
else
{
return 0;
}
}
return Clamp(vel, -max, max);
};
module.exports = GetVelocity;