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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var ProcessTileSeparationX = require('./ProcessTileSeparationX'); /** * Check the body against the given tile on the X axis. * * @function Phaser.Physics.Arcade.Tilemap.TileCheckX * @since 3.0.0 * * @param {Phaser.Physics.Arcade.Body} body - The Body object to separate. * @param {Phaser.Tilemaps.Tile} tile - The tile to check. * @param {number} tileLeft - [description] * @param {number} tileRight - [description] * @param {number} tileBias - [description] * * @return {number} The amount of separation that occurred. */ var TileCheckX = function (body, tile, tileLeft, tileRight, tileBias) { var ox = 0; if (body.deltaX() < 0 && !body.blocked.left && tile.collideRight && body.checkCollision.left) { // Body is moving LEFT if (tile.faceRight && body.x < tileRight) { ox = body.x - tileRight; if (ox < -tileBias) { ox = 0; } } } else if (body.deltaX() > 0 && !body.blocked.right && tile.collideLeft && body.checkCollision.right) { // Body is moving RIGHT if (tile.faceLeft && body.right > tileLeft) { ox = body.right - tileLeft; if (ox > tileBias) { ox = 0; } } } if (ox !== 0) { if (body.customSeparateX) { body.overlapX = ox; } else { ProcessTileSeparationX(body, ox); } } return ox; }; module.exports = TileCheckX;