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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Internal function to process the separation of a physics body from a tile. * * @function Phaser.Physics.Arcade.Tilemap.ProcessTileSeparationY * @since 3.0.0 * * @param {Phaser.Physics.Arcade.Body} body - The Body object to separate. * @param {number} y - The y separation amount. */ var ProcessTileSeparationY = function (body, y) { if (y < 0) { body.blocked.up = true; } else if (y > 0) { body.blocked.down = true; } body.position.y -= y; if (body.bounce.y === 0) { body.velocity.y = 0; } else { body.velocity.y = -body.velocity.y * body.bounce.y; } }; module.exports = ProcessTileSeparationY;