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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @function Phaser.Physics.Arcade.Tilemap.ProcessTileCallbacks * @since 3.0.0 * * @param {Phaser.Tilemaps.Tilemap} tile - [description] * @param {Phaser.GameObjects.Sprite} sprite - [description] * * @return {boolean} [description] */ var ProcessTileCallbacks = function (tile, sprite) { // Tile callbacks take priority over layer level callbacks if (tile.collisionCallback) { return !tile.collisionCallback.call(tile.collisionCallbackContext, sprite, tile); } else if (tile.layer.callbacks[tile.index]) { return !tile.layer.callbacks[tile.index].callback.call( tile.layer.callbacks[tile.index].callbackContext, sprite, tile ); } return true; }; module.exports = ProcessTileCallbacks;