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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Arcade.Components.Size * @since 3.0.0 */ var Size = { /** * [description] * * @method Phaser.Physics.Arcade.Components.Size#setOffset * @since 3.0.0 * * @param {number} x - [description] * @param {number} [y=x] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setOffset: function (x, y) { this.body.setOffset(x, y); return this; }, /** * [description] * * @method Phaser.Physics.Arcade.Components.Size#setSize * @since 3.0.0 * * @param {number} width - [description] * @param {number} height - [description] * @param {boolean} [center=true] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setSize: function (width, height, center) { this.body.setSize(width, height, center); return this; }, /** * [description] * * @method Phaser.Physics.Arcade.Components.Size#setCircle * @since 3.0.0 * * @param {number} radius - [description] * @param {number} [offsetX] - [description] * @param {number} [offsetY] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setCircle: function (radius, offsetX, offsetY) { this.body.setCircle(radius, offsetX, offsetY); return this; } }; module.exports = Size;