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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Arcade.Components.Enable * @since 3.0.0 */ var Enable = { /** * [description] * * @method Phaser.Physics.Arcade.Components.Enable#enableBody * @since 3.0.0 * * @param {boolean} reset - [description] * @param {number} x - [description] * @param {number} y - [description] * @param {boolean} enableGameObject - [description] * @param {boolean} showGameObject - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ enableBody: function (reset, x, y, enableGameObject, showGameObject) { if (reset) { this.body.reset(x, y); } if (enableGameObject) { this.body.gameObject.active = true; } if (showGameObject) { this.body.gameObject.visible = true; } this.body.enable = true; return this; }, /** * [description] * * @method Phaser.Physics.Arcade.Components.Enable#disableBody * @since 3.0.0 * * @param {boolean} [disableGameObject=false] - [description] * @param {boolean} [hideGameObject=false] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ disableBody: function (disableGameObject, hideGameObject) { if (disableGameObject === undefined) { disableGameObject = false; } if (hideGameObject === undefined) { hideGameObject = false; } this.body.stop(); this.body.enable = false; if (disableGameObject) { this.body.gameObject.active = false; } if (hideGameObject) { this.body.gameObject.visible = false; } return this; }, /** * Syncs the Bodies position and size with its parent Game Object. * You don't need to call this for Dynamic Bodies, as it happens automatically. * But for Static bodies it's a useful way of modifying the position of a Static Body * in the Physics World, based on its Game Object. * * @method Phaser.Physics.Arcade.Components.Enable#refreshBody * @since 3.1.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ refreshBody: function () { this.body.updateFromGameObject(); return this; } }; module.exports = Enable;