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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ function P0 (t, p) { var k = 1 - t; return k * k * k * p; } function P1 (t, p) { var k = 1 - t; return 3 * k * k * t * p; } function P2 (t, p) { return 3 * (1 - t) * t * t * p; } function P3 (t, p) { return t * t * t * p; } // p0 = start point // p1 = control point 1 // p2 = control point 2 // p3 = end point // https://medium.com/@adrian_cooney/bezier-interpolation-13b68563313a /** * [description] * * @function Phaser.Math.Interpolation.CubicBezier * @since 3.0.0 * * @param {float} t - [description] * @param {number} p0 - [description] * @param {number} p1 - [description] * @param {number} p2 - [description] * @param {number} p3 - [description] * * @return {number} [description] */ var CubicBezierInterpolation = function (t, p0, p1, p2, p3) { return P0(t, p0) + P1(t, p1) + P2(t, p2) + P3(t, p3); }; module.exports = CubicBezierInterpolation;