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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @function Phaser.Math.GetSpeed * @since 3.0.0 * * @param {number} distance - The distance to travel in pixels. * @param {integer} time - The time, in ms, to cover the distance in. * * @return {number} The amount you will need to increment the position by each step in order to cover the distance in the time given. */ var GetSpeed = function (distance, time) { return (distance / time) / 1000; }; module.exports = GetSpeed;