phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var FileTypesManager = require('../FileTypesManager');
var ImageFile = require('./ImageFile.js');
var TextFile = require('./TextFile.js');
/**
* An Atlas JSON File.
*
* @function Phaser.Loader.FileTypes.UnityAtlasFile
* @since 3.0.0
*
* @param {string} key - The key of the file within the loader.
* @param {string} textureURL - The url to load the texture file from.
* @param {string} atlasURL - The url to load the atlas file from.
* @param {string} path - The path of the file.
* @param {XHRSettingsObject} [textureXhrSettings] - Optional texture file specific XHR settings.
* @param {XHRSettingsObject} [atlasXhrSettings] - Optional atlas file specific XHR settings.
*
* @return {object} An object containing two File objects to be added to the loader.
*/
var UnityAtlasFile = function (key, textureURL, atlasURL, path, textureXhrSettings, atlasXhrSettings)
{
var image = new ImageFile(key, textureURL, path, textureXhrSettings);
var data = new TextFile(key, atlasURL, path, atlasXhrSettings);
// Link them together
image.linkFile = data;
data.linkFile = image;
// Set the type
image.linkType = 'unityatlas';
data.linkType = 'unityatlas';
return { texture: image, data: data };
};
/**
* Adds a Unity Texture Atlas file to the current load queue.
*
* Note: This method will only be available if the Unity Atlas File type has been built into Phaser.
*
* The file is **not** loaded immediately after calling this method.
* Instead, the file is added to a queue within the Loader, which is processed automatically when the Loader starts.
*
* @method Phaser.Loader.LoaderPlugin#unityAtlas
* @since 3.0.0
*
* @param {string} key - The key of the file within the loader.
* @param {string} textureURL - The url to load the texture file from.
* @param {string} atlasURL - The url to load the atlas file from.
* @param {XHRSettingsObject} [textureXhrSettings] - Optional texture file specific XHR settings.
* @param {XHRSettingsObject} [atlasXhrSettings] - Optional atlas file specific XHR settings.
*
* @return {Phaser.Loader.LoaderPlugin} The Loader.
*/
FileTypesManager.register('unityAtlas', function (key, textureURL, atlasURL, textureXhrSettings, atlasXhrSettings)
{
// Returns an object with two properties: 'texture' and 'data'
var files = new UnityAtlasFile(key, textureURL, atlasURL, this.path, textureXhrSettings, atlasXhrSettings);
this.addFile(files.texture);
this.addFile(files.data);
return this;
});
module.exports = UnityAtlasFile;