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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var FileTypesManager = require('../FileTypesManager'); var ImageFile = require('./ImageFile.js'); /** * A Sprite Sheet File. * * @function Phaser.Loader.FileTypes.SpriteSheetFile * @since 3.0.0 * * @param {string} key - The key of the file within the loader. * @param {string} url - The url to load the texture file from. * @param {object} config - Optional texture file specific XHR settings. * @param {string} path - Optional texture file specific XHR settings. * @param {XHRSettingsObject} [xhrSettings] - Optional atlas file specific XHR settings. * * @return {object} An object containing two File objects to be added to the loader. */ var SpriteSheetFile = function (key, url, config, path, xhrSettings) { var image = new ImageFile(key, url, path, xhrSettings, config); // Override the File type image.type = 'spritesheet'; return image; }; /** * Adds a Sprite Sheet file to the current load queue. * * Note: This method will only be available if the Sprite Sheet File type has been built into Phaser. * * The file is **not** loaded immediately after calling this method. * Instead, the file is added to a queue within the Loader, which is processed automatically when the Loader starts. * * @method Phaser.Loader.LoaderPlugin#spritesheet * @since 3.0.0 * * @param {string} key - [description] * @param {string} url - [description] * @param {object} config - config can include: frameWidth, frameHeight, startFrame, endFrame, margin, spacing. * @param {XHRSettingsObject} [xhrSettings] - [description] * * @return {Phaser.Loader.LoaderPlugin} The Loader. */ FileTypesManager.register('spritesheet', function (key, url, config, xhrSettings) { if (Array.isArray(key)) { for (var i = 0; i < key.length; i++) { // If it's an array it has to be an array of Objects, so we get everything out of the 'key' object this.addFile(new SpriteSheetFile(key[i], url, null, this.path, xhrSettings)); } } else { this.addFile(new SpriteSheetFile(key, url, config, this.path, xhrSettings)); } // For method chaining return this; }); module.exports = SpriteSheetFile;