phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var FileTypesManager = require('../FileTypesManager');
var ImageFile = require('./ImageFile.js');
/**
* A Sprite Sheet File.
*
* @function Phaser.Loader.FileTypes.SpriteSheetFile
* @since 3.0.0
*
* @param {string} key - The key of the file within the loader.
* @param {string} url - The url to load the texture file from.
* @param {object} config - Optional texture file specific XHR settings.
* @param {string} path - Optional texture file specific XHR settings.
* @param {XHRSettingsObject} [xhrSettings] - Optional atlas file specific XHR settings.
*
* @return {object} An object containing two File objects to be added to the loader.
*/
var SpriteSheetFile = function (key, url, config, path, xhrSettings)
{
var image = new ImageFile(key, url, path, xhrSettings, config);
// Override the File type
image.type = 'spritesheet';
return image;
};
/**
* Adds a Sprite Sheet file to the current load queue.
*
* Note: This method will only be available if the Sprite Sheet File type has been built into Phaser.
*
* The file is **not** loaded immediately after calling this method.
* Instead, the file is added to a queue within the Loader, which is processed automatically when the Loader starts.
*
* @method Phaser.Loader.LoaderPlugin#spritesheet
* @since 3.0.0
*
* @param {string} key - [description]
* @param {string} url - [description]
* @param {object} config - config can include: frameWidth, frameHeight, startFrame, endFrame, margin, spacing.
* @param {XHRSettingsObject} [xhrSettings] - [description]
*
* @return {Phaser.Loader.LoaderPlugin} The Loader.
*/
FileTypesManager.register('spritesheet', function (key, url, config, xhrSettings)
{
if (Array.isArray(key))
{
for (var i = 0; i < key.length; i++)
{
// If it's an array it has to be an array of Objects, so we get everything out of the 'key' object
this.addFile(new SpriteSheetFile(key[i], url, null, this.path, xhrSettings));
}
}
else
{
this.addFile(new SpriteSheetFile(key, url, config, this.path, xhrSettings));
}
// For method chaining
return this;
});
module.exports = SpriteSheetFile;