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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Class = require('../../utils/Class'); var CONST = require('../const'); var File = require('../File'); var FileTypesManager = require('../FileTypesManager'); var GetFastValue = require('../../utils/object/GetFastValue'); /** * @classdesc * [description] * * @class SVGFile * @extends Phaser.Loader.File * @memberOf Phaser.Loader.FileTypes * @constructor * @since 3.0.0 * * @param {string} key - [description] * @param {string} url - [description] * @param {string} path - [description] * @param {XHRSettingsObject} [xhrSettings] - [description] */ var SVGFile = new Class({ Extends: File, initialize: function SVGFile (key, url, path, xhrSettings) { var fileKey = (typeof key === 'string') ? key : GetFastValue(key, 'key', ''); var fileConfig = { type: 'svg', extension: GetFastValue(key, 'extension', 'svg'), responseType: 'text', key: fileKey, url: GetFastValue(key, 'file', url), path: path, xhrSettings: GetFastValue(key, 'xhr', xhrSettings) }; File.call(this, fileConfig); }, onProcess: function (callback) { this.state = CONST.FILE_PROCESSING; var svg = [ this.xhrLoader.responseText ]; var _this = this; try { var blob = new window.Blob(svg, { type: 'image/svg+xml;charset=utf-8' }); } catch (e) { _this.state = CONST.FILE_ERRORED; callback(_this); return; } this.data = new Image(); this.data.crossOrigin = this.crossOrigin; var retry = false; this.data.onload = function () { if(!retry) { File.revokeObjectURL(_this.data); } _this.onComplete(); callback(_this); }; this.data.onerror = function () { // Safari 8 re-try if (!retry) { retry = true; File.revokeObjectURL(_this.data); _this.data.src = 'data:image/svg+xml,' + encodeURIComponent(svg.join('')); } else { _this.state = CONST.FILE_ERRORED; callback(_this); } }; File.createObjectURL(this.data, blob, 'image/svg+xml'); } }); /** * Adds an SVG file to the current load queue. * * Note: This method will only be available if the SVG File type has been built into Phaser. * * The file is **not** loaded immediately after calling this method. * Instead, the file is added to a queue within the Loader, which is processed automatically when the Loader starts. * * @method Phaser.Loader.LoaderPlugin#svg * @since 3.0.0 * * @param {string} key - [description] * @param {string} url - [description] * @param {XHRSettingsObject} [xhrSettings] - [description] * * @return {Phaser.Loader.LoaderPlugin} The Loader. */ FileTypesManager.register('svg', function (key, url, xhrSettings) { if (Array.isArray(key)) { for (var i = 0; i < key.length; i++) { // If it's an array it has to be an array of Objects, so we get everything out of the 'key' object this.addFile(new SVGFile(key[i], url, this.path, xhrSettings)); } } else { this.addFile(new SVGFile(key, url, this.path, xhrSettings)); } // For method chaining return this; }); module.exports = SVGFile;