phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var FileTypesManager = require('../FileTypesManager');
var JSONFile = require('./JSONFile.js');
/**
* An Animation JSON File.
*
* @function Phaser.Loader.FileTypes.AnimationJSONFile
* @since 3.0.0
*
* @param {string} key - The key of the file within the loader.
* @param {string} url - The url to load the file from.
* @param {string} path - The path of the file.
* @param {XHRSettingsObject} [xhrSettings] - Optional file specific XHR settings.
*
* @return {Phaser.Loader.FileTypes.JSONFile} A File instance to be added to the Loader.
*/
var AnimationJSONFile = function (key, url, path, xhrSettings)
{
var json = new JSONFile(key, url, path, xhrSettings);
// Override the File type
json.type = 'animationJSON';
return json;
};
/**
* Adds an Animation JSON file to the current load queue.
*
* Note: This method will only be available if the Animation JSON File type has been built into Phaser.
*
* The file is **not** loaded immediately after calling this method.
* Instead, the file is added to a queue within the Loader, which is processed automatically when the Loader starts.
*
* @method Phaser.Loader.LoaderPlugin#animation
* @since 3.0.0
*
* @param {(string|array|object)} key - A unique string to be used as the key to reference this file from the Cache. Must be unique within this file type.
* @param {string} [url] - URL of the file. If `undefined` or `null` the url will be set to `<key>.json`,
* i.e. if `key` was "alien" then the URL will be "alien.json".
* @param {XHRSettingsObject} [xhrSettings] - File specific XHR settings to be used during the load. These settings are merged with the global Loader XHR settings.
*
* @return {Phaser.Loader.LoaderPlugin} The Loader.
*/
FileTypesManager.register('animation', function (key, url, xhrSettings)
{
if (Array.isArray(key))
{
for (var i = 0; i < key.length; i++)
{
// If it's an array it has to be an array of Objects, so we get everything out of the 'key' object
this.addFile(new AnimationJSONFile(key[i], url, this.path, xhrSettings));
}
}
else
{
this.addFile(new AnimationJSONFile(key, url, this.path, xhrSettings));
}
// For method chaining
return this;
});
// When registering a factory function 'this' refers to the Loader context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
module.exports = AnimationJSONFile;