UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

77 lines (68 loc) 2.79 kB
/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var FileTypesManager = require('../FileTypesManager'); var JSONFile = require('./JSONFile.js'); /** * An Animation JSON File. * * @function Phaser.Loader.FileTypes.AnimationJSONFile * @since 3.0.0 * * @param {string} key - The key of the file within the loader. * @param {string} url - The url to load the file from. * @param {string} path - The path of the file. * @param {XHRSettingsObject} [xhrSettings] - Optional file specific XHR settings. * * @return {Phaser.Loader.FileTypes.JSONFile} A File instance to be added to the Loader. */ var AnimationJSONFile = function (key, url, path, xhrSettings) { var json = new JSONFile(key, url, path, xhrSettings); // Override the File type json.type = 'animationJSON'; return json; }; /** * Adds an Animation JSON file to the current load queue. * * Note: This method will only be available if the Animation JSON File type has been built into Phaser. * * The file is **not** loaded immediately after calling this method. * Instead, the file is added to a queue within the Loader, which is processed automatically when the Loader starts. * * @method Phaser.Loader.LoaderPlugin#animation * @since 3.0.0 * * @param {(string|array|object)} key - A unique string to be used as the key to reference this file from the Cache. Must be unique within this file type. * @param {string} [url] - URL of the file. If `undefined` or `null` the url will be set to `<key>.json`, * i.e. if `key` was "alien" then the URL will be "alien.json". * @param {XHRSettingsObject} [xhrSettings] - File specific XHR settings to be used during the load. These settings are merged with the global Loader XHR settings. * * @return {Phaser.Loader.LoaderPlugin} The Loader. */ FileTypesManager.register('animation', function (key, url, xhrSettings) { if (Array.isArray(key)) { for (var i = 0; i < key.length; i++) { // If it's an array it has to be an array of Objects, so we get everything out of the 'key' object this.addFile(new AnimationJSONFile(key[i], url, this.path, xhrSettings)); } } else { this.addFile(new AnimationJSONFile(key, url, this.path, xhrSettings)); } // For method chaining return this; }); // When registering a factory function 'this' refers to the Loader context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory module.exports = AnimationJSONFile;