phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
45 lines (37 loc) • 978 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Used internally by the KeyboardManager.
*
* @function Phaser.Input.Keyboard.ProcessKeyUp
* @since 3.0.0
*
* @param {Phaser.Input.Keyboard.Key} key - [description]
* @param {KeyboardEvent} event - [description]
*
* @return {Phaser.Input.Keyboard.Key} [description]
*/
var ProcessKeyUp = function (key, event)
{
key.originalEvent = event;
if (key.preventDefault)
{
event.preventDefault();
}
if (!key.enabled)
{
return;
}
key.isDown = false;
key.isUp = true;
key.timeUp = event.timeStamp;
key.duration = key.timeUp - key.timeDown;
key.repeats = 0;
key._justDown = false;
key._justUp = true;
return key;
};
module.exports = ProcessKeyUp;