phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Keyboard Codes.
*
* @name Phaser.Input.Keyboard.KeyCodes
* @enum {integer}
* @memberOf Phaser.Input.Keyboard
* @readOnly
* @since 3.0.0
*/
var KeyCodes = {
/**
* @name Phaser.Input.Keyboard.KeyCodes.BACKSPACE
*/
BACKSPACE: 8,
/**
* @name Phaser.Input.Keyboard.KeyCodes.TAB
*/
TAB: 9,
/**
* @name Phaser.Input.Keyboard.KeyCodes.ENTER
*/
ENTER: 13,
/**
* @name Phaser.Input.Keyboard.KeyCodes.SHIFT
*/
SHIFT: 16,
/**
* @name Phaser.Input.Keyboard.KeyCodes.CTRL
*/
CTRL: 17,
/**
* @name Phaser.Input.Keyboard.KeyCodes.ALT
*/
ALT: 18,
/**
* @name Phaser.Input.Keyboard.KeyCodes.PAUSE
*/
PAUSE: 19,
/**
* @name Phaser.Input.Keyboard.KeyCodes.CAPS_LOCK
*/
CAPS_LOCK: 20,
/**
* @name Phaser.Input.Keyboard.KeyCodes.ESC
*/
ESC: 27,
/**
* @name Phaser.Input.Keyboard.KeyCodes.SPACE
*/
SPACE: 32,
/**
* @name Phaser.Input.Keyboard.KeyCodes.PAGE_UP
*/
PAGE_UP: 33,
/**
* @name Phaser.Input.Keyboard.KeyCodes.PAGE_DOWN
*/
PAGE_DOWN: 34,
/**
* @name Phaser.Input.Keyboard.KeyCodes.END
*/
END: 35,
/**
* @name Phaser.Input.Keyboard.KeyCodes.HOME
*/
HOME: 36,
/**
* @name Phaser.Input.Keyboard.KeyCodes.LEFT
*/
LEFT: 37,
/**
* @name Phaser.Input.Keyboard.KeyCodes.UP
*/
UP: 38,
/**
* @name Phaser.Input.Keyboard.KeyCodes.RIGHT
*/
RIGHT: 39,
/**
* @name Phaser.Input.Keyboard.KeyCodes.DOWN
*/
DOWN: 40,
/**
* @name Phaser.Input.Keyboard.KeyCodes.PRINT_SCREEN
*/
PRINT_SCREEN: 42,
/**
* @name Phaser.Input.Keyboard.KeyCodes.INSERT
*/
INSERT: 45,
/**
* @name Phaser.Input.Keyboard.KeyCodes.DELETE
*/
DELETE: 46,
/**
* @name Phaser.Input.Keyboard.KeyCodes.ZERO
*/
ZERO: 48,
/**
* @name Phaser.Input.Keyboard.KeyCodes.ONE
*/
ONE: 49,
/**
* @name Phaser.Input.Keyboard.KeyCodes.TWO
*/
TWO: 50,
/**
* @name Phaser.Input.Keyboard.KeyCodes.THREE
*/
THREE: 51,
/**
* @name Phaser.Input.Keyboard.KeyCodes.FOUR
*/
FOUR: 52,
/**
* @name Phaser.Input.Keyboard.KeyCodes.FIVE
*/
FIVE: 53,
/**
* @name Phaser.Input.Keyboard.KeyCodes.SIX
*/
SIX: 54,
/**
* @name Phaser.Input.Keyboard.KeyCodes.SEVEN
*/
SEVEN: 55,
/**
* @name Phaser.Input.Keyboard.KeyCodes.EIGHT
*/
EIGHT: 56,
/**
* @name Phaser.Input.Keyboard.KeyCodes.NINE
*/
NINE: 57,
/**
* @name Phaser.Input.Keyboard.KeyCodes.A
*/
A: 65,
/**
* @name Phaser.Input.Keyboard.KeyCodes.B
*/
B: 66,
/**
* @name Phaser.Input.Keyboard.KeyCodes.C
*/
C: 67,
/**
* @name Phaser.Input.Keyboard.KeyCodes.D
*/
D: 68,
/**
* @name Phaser.Input.Keyboard.KeyCodes.E
*/
E: 69,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F
*/
F: 70,
/**
* @name Phaser.Input.Keyboard.KeyCodes.G
*/
G: 71,
/**
* @name Phaser.Input.Keyboard.KeyCodes.H
*/
H: 72,
/**
* @name Phaser.Input.Keyboard.KeyCodes.I
*/
I: 73,
/**
* @name Phaser.Input.Keyboard.KeyCodes.J
*/
J: 74,
/**
* @name Phaser.Input.Keyboard.KeyCodes.K
*/
K: 75,
/**
* @name Phaser.Input.Keyboard.KeyCodes.L
*/
L: 76,
/**
* @name Phaser.Input.Keyboard.KeyCodes.M
*/
M: 77,
/**
* @name Phaser.Input.Keyboard.KeyCodes.N
*/
N: 78,
/**
* @name Phaser.Input.Keyboard.KeyCodes.O
*/
O: 79,
/**
* @name Phaser.Input.Keyboard.KeyCodes.P
*/
P: 80,
/**
* @name Phaser.Input.Keyboard.KeyCodes.Q
*/
Q: 81,
/**
* @name Phaser.Input.Keyboard.KeyCodes.R
*/
R: 82,
/**
* @name Phaser.Input.Keyboard.KeyCodes.S
*/
S: 83,
/**
* @name Phaser.Input.Keyboard.KeyCodes.T
*/
T: 84,
/**
* @name Phaser.Input.Keyboard.KeyCodes.U
*/
U: 85,
/**
* @name Phaser.Input.Keyboard.KeyCodes.V
*/
V: 86,
/**
* @name Phaser.Input.Keyboard.KeyCodes.W
*/
W: 87,
/**
* @name Phaser.Input.Keyboard.KeyCodes.X
*/
X: 88,
/**
* @name Phaser.Input.Keyboard.KeyCodes.Y
*/
Y: 89,
/**
* @name Phaser.Input.Keyboard.KeyCodes.Z
*/
Z: 90,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F1
*/
F1: 112,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F2
*/
F2: 113,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F3
*/
F3: 114,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F4
*/
F4: 115,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F5
*/
F5: 116,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F6
*/
F6: 117,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F7
*/
F7: 118,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F8
*/
F8: 119,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F9
*/
F9: 120,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F10
*/
F10: 121,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F11
*/
F11: 122,
/**
* @name Phaser.Input.Keyboard.KeyCodes.F12
*/
F12: 123,
/**
* @name Phaser.Input.Keyboard.KeyCodes.SEMICOLON
*/
SEMICOLON: 186,
/**
* @name Phaser.Input.Keyboard.KeyCodes.PLUS
*/
PLUS: 187,
/**
* @name Phaser.Input.Keyboard.KeyCodes.COMMA
*/
COMMA: 188,
/**
* @name Phaser.Input.Keyboard.KeyCodes.MINUS
*/
MINUS: 189,
/**
* @name Phaser.Input.Keyboard.KeyCodes.PERIOD
*/
PERIOD: 190,
/**
* @name Phaser.Input.Keyboard.KeyCodes.FORWARD_SLASH
*/
FORWARD_SLASH: 191,
/**
* @name Phaser.Input.Keyboard.KeyCodes.BACK_SLASH
*/
BACK_SLASH: 220,
/**
* @name Phaser.Input.Keyboard.KeyCodes.QUOTES
*/
QUOTES: 222,
/**
* @name Phaser.Input.Keyboard.KeyCodes.BACKTICK
*/
BACKTICK: 192,
/**
* @name Phaser.Input.Keyboard.KeyCodes.OPEN_BRACKET
*/
OPEN_BRACKET: 219,
/**
* @name Phaser.Input.Keyboard.KeyCodes.CLOSED_BRACKET
*/
CLOSED_BRACKET: 221
};
module.exports = KeyCodes;