phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Class = require('../../../utils/Class');
/**
* @classdesc
* A generic Key object which can be passed to the Process functions (and so on)
* keycode must be an integer
*
* @class Key
* @memberOf Phaser.Input.Keyboard
* @constructor
* @since 3.0.0
*
* @param {integer} keyCode - The keycode of this key.
*/
var Key = new Class({
initialize:
function Key (keyCode)
{
/**
* The keycode of this key.
*
* @name Phaser.Input.Keyboard.Key#keyCode
* @type {integer}
* @since 3.0.0
*/
this.keyCode = keyCode;
/**
* The original DOM event.
*
* @name Phaser.Input.Keyboard.Key#originalEvent
* @type {KeyboardEvent}
* @since 3.0.0
*/
this.originalEvent = undefined;
/**
* Should this Key prevent event propagation?
*
* @name Phaser.Input.Keyboard.Key#preventDefault
* @type {boolean}
* @default true
* @since 3.0.0
*/
this.preventDefault = true;
/**
* Can this Key be processed?
*
* @name Phaser.Input.Keyboard.Key#enabled
* @type {boolean}
* @default true
* @since 3.0.0
*/
this.enabled = true;
/**
* The "down" state of the key. This will remain `true` for as long as the keyboard thinks this key is held down.
*
* @name Phaser.Input.Keyboard.Key#isDown
* @type {boolean}
* @default false
* @since 3.0.0
*/
this.isDown = false;
/**
* The "up" state of the key. This will remain `true` for as long as the keyboard thinks this key is up.
*
* @name Phaser.Input.Keyboard.Key#isUp
* @type {boolean}
* @default true
* @since 3.0.0
*/
this.isUp = true;
/**
* The down state of the ALT key, if pressed at the same time as this key.
*
* @name Phaser.Input.Keyboard.Key#altKey
* @type {boolean}
* @default false
* @since 3.0.0
*/
this.altKey = false;
/**
* The down state of the CTRL key, if pressed at the same time as this key.
*
* @name Phaser.Input.Keyboard.Key#ctrlKey
* @type {boolean}
* @default false
* @since 3.0.0
*/
this.ctrlKey = false;
/**
* The down state of the SHIFT key, if pressed at the same time as this key.
*
* @name Phaser.Input.Keyboard.Key#shiftKey
* @type {boolean}
* @default false
* @since 3.0.0
*/
this.shiftKey = false;
/**
* The location of the modifier key. 0 for standard (or unknown), 1 for left, 2 for right, 3 for numpad.
*
* @name Phaser.Input.Keyboard.Key#location
* @type {number}
* @default 0
* @since 3.0.0
*/
this.location = 0;
/**
* The timestamp when the key was last pressed down.
*
* @name Phaser.Input.Keyboard.Key#timeDown
* @type {number}
* @default 0
* @since 3.0.0
*/
this.timeDown = 0;
/**
* The number of milliseconds this key has been held down for.
* If the key is down this value holds the duration of that key press and is constantly updated.
* If the key is up it holds the duration of the previous down session.
*
* @name Phaser.Input.Keyboard.Key#duration
* @type {number}
* @default 0
* @since 3.0.0
*/
this.duration = 0;
/**
* The timestamp when the key was last released.
*
* @name Phaser.Input.Keyboard.Key#timeUp
* @type {number}
* @default 0
* @since 3.0.0
*/
this.timeUp = 0;
/**
* If a key is held down this holds down the number of times the key has 'repeated'.
*
* @name Phaser.Input.Keyboard.Key#repeats
* @type {number}
* @default 0
* @since 3.0.0
*/
this.repeats = 0;
/**
* True if the key has just been pressed (NOTE: requires to be reset, see justDown getter)
*
* @name Phaser.Input.Keyboard.Key#_justDown
* @type {boolean}
* @private
* @default false
* @since 3.0.0
*/
this._justDown = false;
/**
* True if the key has just been pressed (NOTE: requires to be reset, see justDown getter)
*
* @name Phaser.Input.Keyboard.Key#_justUp
* @type {boolean}
* @private
* @default false
* @since 3.0.0
*/
this._justUp = false;
},
/**
* Resets this Key object back to its default un-pressed state.
*
* @method Phaser.Input.Keyboard.Key.reset
* @since 3.6.0
*
* @return {Phaser.Input.Keyboard.Key} This Key instance.
*/
reset: function ()
{
this.preventDefault = true;
this.enabled = true;
this.isDown = false;
this.isUp = true;
this.altKey = false;
this.ctrlKey = false;
this.shiftKey = false;
this.timeDown = 0;
this.duration = 0;
this.timeUp = 0;
this.repeats = 0;
this._justDown = false;
this._justUp = false;
return this;
}
});
module.exports = Key;