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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The justDown value allows you to test if this Key has just been pressed down or not. * When you check this value it will return `true` if the Key is down, otherwise `false`. * You can only call justDown once per key press. It will only return `true` once, until the Key is released and pressed down again. * This allows you to use it in situations where you want to check if this key is down without using a Signal, such as in a core game loop. * * @function Phaser.Input.Keyboard.JustDown * @since 3.0.0 * * @param {Phaser.Input.Keyboard.Key} key - [description] * * @return {boolean} [description] */ var JustDown = function (key) { if (key._justDown) { key._justDown = false; return true; } else { return false; } }; module.exports = JustDown;