phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
36 lines (32 loc) • 950 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Used internally by the KeyCombo class.
* Return `true` if it reached the end of the combo, `false` if not.
*
* @function Phaser.Input.Keyboard.KeyCombo.AdvanceKeyCombo
* @since 3.0.0
*
* @param {KeyboardEvent} event - [description]
* @param {Phaser.Input.Keyboard.KeyCombo} combo - [description]
*
* @return {boolean} `true` if it reached the end of the combo, `false` if not.
*/
var AdvanceKeyCombo = function (event, combo)
{
combo.timeLastMatched = event.timeStamp;
combo.index++;
if (combo.index === combo.size)
{
return true;
}
else
{
combo.current = combo.keyCodes[combo.index];
return false;
}
};
module.exports = AdvanceKeyCombo;