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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Used internally by the KeyCombo class. * Return `true` if it reached the end of the combo, `false` if not. * * @function Phaser.Input.Keyboard.KeyCombo.AdvanceKeyCombo * @since 3.0.0 * * @param {KeyboardEvent} event - [description] * @param {Phaser.Input.Keyboard.KeyCombo} combo - [description] * * @return {boolean} `true` if it reached the end of the combo, `false` if not. */ var AdvanceKeyCombo = function (event, combo) { combo.timeLastMatched = event.timeStamp; combo.index++; if (combo.index === combo.size) { return true; } else { combo.current = combo.keyCodes[combo.index]; return false; } }; module.exports = AdvanceKeyCombo;