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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Triangle = require('./Triangle'); Triangle.Area = require('./Area'); Triangle.BuildEquilateral = require('./BuildEquilateral'); Triangle.BuildFromPolygon = require('./BuildFromPolygon'); Triangle.BuildRight = require('./BuildRight'); Triangle.CenterOn = require('./CenterOn'); Triangle.Centroid = require('./Centroid'); Triangle.CircumCenter = require('./CircumCenter'); Triangle.CircumCircle = require('./CircumCircle'); Triangle.Clone = require('./Clone'); Triangle.Contains = require('./Contains'); Triangle.ContainsArray = require('./ContainsArray'); Triangle.ContainsPoint = require('./ContainsPoint'); Triangle.CopyFrom = require('./CopyFrom'); Triangle.Decompose = require('./Decompose'); Triangle.Equals = require('./Equals'); Triangle.GetPoint = require('./GetPoint'); Triangle.GetPoints = require('./GetPoints'); Triangle.InCenter = require('./InCenter'); Triangle.Perimeter = require('./Perimeter'); Triangle.Offset = require('./Offset'); Triangle.Random = require('./Random'); Triangle.Rotate = require('./Rotate'); Triangle.RotateAroundPoint = require('./RotateAroundPoint'); Triangle.RotateAroundXY = require('./RotateAroundXY'); module.exports = Triangle;