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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Class = require('../../utils/Class'); var Contains = require('./Contains'); var GetPoint = require('./GetPoint'); var GetPoints = require('./GetPoints'); var Line = require('../line/Line'); var Random = require('./Random'); /** * @classdesc * A triangle is a plane created by connecting three points. * The first two arguments specify the first point, the middle two arguments * specify the second point, and the last two arguments specify the third point. * * @class Triangle * @memberOf Phaser.Geom * @constructor * @since 3.0.0 * * @param {number} [x1=0] - [description] * @param {number} [y1=0] - [description] * @param {number} [x2=0] - [description] * @param {number} [y2=0] - [description] * @param {number} [x3=0] - [description] * @param {number} [y3=0] - [description] */ var Triangle = new Class({ initialize: function Triangle (x1, y1, x2, y2, x3, y3) { if (x1 === undefined) { x1 = 0; } if (y1 === undefined) { y1 = 0; } if (x2 === undefined) { x2 = 0; } if (y2 === undefined) { y2 = 0; } if (x3 === undefined) { x3 = 0; } if (y3 === undefined) { y3 = 0; } /** * [description] * * @name Phaser.Geom.Triangle#x1 * @type {number} * @default 0 * @since 3.0.0 */ this.x1 = x1; /** * [description] * * @name Phaser.Geom.Triangle#y1 * @type {number} * @default 0 * @since 3.0.0 */ this.y1 = y1; /** * [description] * * @name Phaser.Geom.Triangle#x2 * @type {number} * @default 0 * @since 3.0.0 */ this.x2 = x2; /** * [description] * * @name Phaser.Geom.Triangle#y2 * @type {number} * @default 0 * @since 3.0.0 */ this.y2 = y2; /** * [description] * * @name Phaser.Geom.Triangle#x3 * @type {number} * @default 0 * @since 3.0.0 */ this.x3 = x3; /** * [description] * * @name Phaser.Geom.Triangle#y3 * @type {number} * @default 0 * @since 3.0.0 */ this.y3 = y3; }, /** * [description] * * @method Phaser.Geom.Triangle#contains * @since 3.0.0 * * @param {number} x - [description] * @param {number} y - [description] * * @return {boolean} [description] */ contains: function (x, y) { return Contains(this, x, y); }, /** * [description] * * @method Phaser.Geom.Triangle#getPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [output,$return] * * @param {float} position - [description] * @param {(Phaser.Geom.Point|object)} [output] - [description] * * @return {(Phaser.Geom.Point|object)} [description] */ getPoint: function (position, output) { return GetPoint(this, position, output); }, /** * [description] * * @method Phaser.Geom.Triangle#getPoints * @since 3.0.0 * * @generic {Phaser.Geom.Point[]} O - [output,$return] * * @param {integer} quantity - [description] * @param {number} [stepRate] - [description] * @param {(array|Phaser.Geom.Point[])} [output] - [description] * * @return {(array|Phaser.Geom.Point[])} [description] */ getPoints: function (quantity, stepRate, output) { return GetPoints(this, quantity, stepRate, output); }, /** * [description] * * @method Phaser.Geom.Triangle#getRandomPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [point,$return] * * @param {Phaser.Geom.Point} [point] - [description] * * @return {Phaser.Geom.Point} [description] */ getRandomPoint: function (point) { return Random(this, point); }, /** * [description] * * @method Phaser.Geom.Triangle#setTo * @since 3.0.0 * * @param {number} [x1=0] - [description] * @param {number} [y1=0] - [description] * @param {number} [x2=0] - [description] * @param {number} [y2=0] - [description] * @param {number} [x3=0] - [description] * @param {number} [y3=0] - [description] * * @return {Phaser.Geom.Triangle} This Triangle object. */ setTo: function (x1, y1, x2, y2, x3, y3) { if (x1 === undefined) { x1 = 0; } if (y1 === undefined) { y1 = 0; } if (x2 === undefined) { x2 = 0; } if (y2 === undefined) { y2 = 0; } if (x3 === undefined) { x3 = 0; } if (y3 === undefined) { y3 = 0; } this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; this.x3 = x3; this.y3 = y3; return this; }, /** * Returns a Line object that corresponds to Line A of this Triangle. * * @method Phaser.Geom.Triangle#getLineA * @since 3.0.0 * * @generic {Phaser.Geom.Line} O - [line,$return] * * @param {Phaser.Geom.Line} [line] - A Line object to set the results in. If `undefined` a new Line will be created. * * @return {Phaser.Geom.Line} A Line object that corresponds to line A of this Triangle. */ getLineA: function (line) { if (line === undefined) { line = new Line(); } line.setTo(this.x1, this.y1, this.x2, this.y2); return line; }, /** * Returns a Line object that corresponds to Line B of this Triangle. * * @method Phaser.Geom.Triangle#getLineB * @since 3.0.0 * * @generic {Phaser.Geom.Line} O - [line,$return] * * @param {Phaser.Geom.Line} [line] - A Line object to set the results in. If `undefined` a new Line will be created. * * @return {Phaser.Geom.Line} A Line object that corresponds to line B of this Triangle. */ getLineB: function (line) { if (line === undefined) { line = new Line(); } line.setTo(this.x2, this.y2, this.x3, this.y3); return line; }, /** * Returns a Line object that corresponds to Line C of this Triangle. * * @method Phaser.Geom.Triangle#getLineC * @since 3.0.0 * * @generic {Phaser.Geom.Line} O - [line,$return] * * @param {Phaser.Geom.Line} [line] - A Line object to set the results in. If `undefined` a new Line will be created. * * @return {Phaser.Geom.Line} A Line object that corresponds to line C of this Triangle. */ getLineC: function (line) { if (line === undefined) { line = new Line(); } line.setTo(this.x3, this.y3, this.x1, this.y1); return line; }, /** * [description] * * @name Phaser.Geom.Triangle#left * @type {number} * @since 3.0.0 */ left: { get: function () { return Math.min(this.x1, this.x2, this.x3); }, set: function (value) { var diff = 0; if (this.x1 <= this.x2 && this.x1 <= this.x3) { diff = this.x1 - value; } else if (this.x2 <= this.x1 && this.x2 <= this.x3) { diff = this.x2 - value; } else { diff = this.x3 - value; } this.x1 -= diff; this.x2 -= diff; this.x3 -= diff; } }, /** * [description] * * @name Phaser.Geom.Triangle#right * @type {number} * @since 3.0.0 */ right: { get: function () { return Math.max(this.x1, this.x2, this.x3); }, set: function (value) { var diff = 0; if (this.x1 >= this.x2 && this.x1 >= this.x3) { diff = this.x1 - value; } else if (this.x2 >= this.x1 && this.x2 >= this.x3) { diff = this.x2 - value; } else { diff = this.x3 - value; } this.x1 -= diff; this.x2 -= diff; this.x3 -= diff; } }, /** * [description] * * @name Phaser.Geom.Triangle#top * @type {number} * @since 3.0.0 */ top: { get: function () { return Math.min(this.y1, this.y2, this.y3); }, set: function (value) { var diff = 0; if (this.y1 <= this.y2 && this.y1 <= this.y3) { diff = this.y1 - value; } else if (this.y2 <= this.y1 && this.y2 <= this.y3) { diff = this.y2 - value; } else { diff = this.y3 - value; } this.y1 -= diff; this.y2 -= diff; this.y3 -= diff; } }, /** * [description] * * @name Phaser.Geom.Triangle#bottom * @type {number} * @since 3.0.0 */ bottom: { get: function () { return Math.max(this.y1, this.y2, this.y3); }, set: function (value) { var diff = 0; if (this.y1 >= this.y2 && this.y1 >= this.y3) { diff = this.y1 - value; } else if (this.y2 >= this.y1 && this.y2 >= this.y3) { diff = this.y2 - value; } else { diff = this.y3 - value; } this.y1 -= diff; this.y2 -= diff; this.y3 -= diff; } } }); module.exports = Triangle;