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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Point = require('../point/Point'); /** * [description] * * @function Phaser.Geom.Triangle.Random * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Triangle} triangle - [description] * @param {Phaser.Geom.Point} [out] - [description] * * @return {Phaser.Geom.Point} [description] */ var Random = function (triangle, out) { if (out === undefined) { out = new Point(); } // Basis vectors var ux = triangle.x2 - triangle.x1; var uy = triangle.y2 - triangle.y1; var vx = triangle.x3 - triangle.x1; var vy = triangle.y3 - triangle.y1; // Random point within the unit square var r = Math.random(); var s = Math.random(); // Point outside the triangle? Remap it. if (r + s >= 1) { r = 1 - r; s = 1 - s; } out.x = triangle.x1 + ((ux * r) + (vx * s)); out.y = triangle.y1 + ((uy * r) + (vy * s)); return out; }; module.exports = Random;