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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Length = require('../line/Length'); // The 2D area of a triangle. The area value is always non-negative. /** * [description] * * @function Phaser.Geom.Triangle.Perimeter * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - [description] * * @return {number} [description] */ var Perimeter = function (triangle) { var line1 = triangle.getLineA(); var line2 = triangle.getLineB(); var line3 = triangle.getLineC(); return (Length(line1) + Length(line2) + Length(line3)); }; module.exports = Perimeter;