phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var EarCut = require('../polygon/Earcut');
var Triangle = require('./Triangle');
/**
* [description]
*
* @function Phaser.Geom.Triangle.BuildFromPolygon
* @since 3.0.0
*
* @generic {Phaser.Geom.Triangle[]} O - [out,$return]
*
* @param {array} data - A flat array of vertice coordinates like [x0,y0, x1,y1, x2,y2, ...]
* @param {array} [holes=null] - An array of hole indices if any (e.g. [5, 8] for a 12-vertice input would mean one hole with vertices 5–7 and another with 8–11).
* @param {float} [scaleX=1] - [description]
* @param {float} [scaleY=1] - [description]
* @param {(array|Phaser.Geom.Triangle[])} [out] - [description]
*
* @return {(array|Phaser.Geom.Triangle[])} [description]
*/
var BuildFromPolygon = function (data, holes, scaleX, scaleY, out)
{
if (holes === undefined) { holes = null; }
if (scaleX === undefined) { scaleX = 1; }
if (scaleY === undefined) { scaleY = 1; }
if (out === undefined) { out = []; }
var tris = EarCut(data, holes);
var a;
var b;
var c;
var x1;
var y1;
var x2;
var y2;
var x3;
var y3;
for (var i = 0; i < tris.length; i += 3)
{
a = tris[i];
b = tris[i + 1];
c = tris[i + 2];
x1 = data[a * 2] * scaleX;
y1 = data[(a * 2) + 1] * scaleY;
x2 = data[b * 2] * scaleX;
y2 = data[(b * 2) + 1] * scaleY;
x3 = data[c * 2] * scaleX;
y3 = data[(c * 2) + 1] * scaleY;
out.push(new Triangle(x1, y1, x2, y2, x3, y3));
}
return out;
};
module.exports = BuildFromPolygon;