phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
37 lines (31 loc) • 1.07 kB
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Rectangle = require('./Rectangle');
/**
* [description]
*
* @function Phaser.Geom.Rectangle.Union
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [out,$return]
*
* @param {Phaser.Geom.Rectangle} rectA - [description]
* @param {Phaser.Geom.Rectangle} rectB - [description]
* @param {Phaser.Geom.Rectangle} [out] - [description]
*
* @return {Phaser.Geom.Rectangle} [description]
*/
var Union = function (rectA, rectB, out)
{
if (out === undefined) { out = new Rectangle(); }
// Cache vars so we can use one of the input rects as the output rect
var x = Math.min(rectA.x, rectB.x);
var y = Math.min(rectA.y, rectB.y);
var w = Math.max(rectA.right, rectB.right) - x;
var h = Math.max(rectA.bottom, rectB.bottom) - y;
return out.setTo(x, y, w, h);
};
module.exports = Union;