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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Point = require('../point/Point'); var DegToRad = require('../../math/DegToRad'); /** * [description] * * @function Phaser.Geom.Rectangle.PerimeterPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Rectangle} rectangle - [description] * @param {integer} angle - [description] * @param {Phaser.Geom.Point} [out] - [description] * * @return {Phaser.Geom.Point} [description] */ var PerimeterPoint = function (rectangle, angle, out) { if (out === undefined) { out = new Point(); } angle = DegToRad(angle); var s = Math.sin(angle); var c = Math.cos(angle); var dx = (c > 0) ? rectangle.width / 2 : rectangle.width / -2; var dy = (s > 0) ? rectangle.height / 2 : rectangle.height / -2; if (Math.abs(dx * s) < Math.abs(dy * c)) { dy = (dx * s) / c; } else { dx = (dy * c) / s; } out.x = dx + rectangle.centerX; out.y = dy + rectangle.centerY; return out; }; module.exports = PerimeterPoint;