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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ // Merges source rectangle into target rectangle and returns target // Neither rect should have negative widths or heights /** * [description] * * @function Phaser.Geom.Rectangle.MergeRect * @since 3.0.0 * * @generic {Phaser.Geom.Rectangle} O - [target,$return] * * @param {Phaser.Geom.Rectangle} target - [description] * @param {Phaser.Geom.Rectangle} source - [description] * * @return {Phaser.Geom.Rectangle} [description] */ var MergeRect = function (target, source) { var minX = Math.min(target.x, source.x); var maxX = Math.max(target.right, source.right); target.x = minX; target.width = maxX - minX; var minY = Math.min(target.y, source.y); var maxY = Math.max(target.bottom, source.bottom); target.y = minY; target.height = maxY - minY; return target; }; module.exports = MergeRect;