phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
// Merges the target Rectangle with a list of points.
// The points is an array of objects with public x/y properties.
/**
* [description]
*
* @function Phaser.Geom.Rectangle.MergePoints
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [target,$return]
*
* @param {Phaser.Geom.Rectangle} target - [description]
* @param {Phaser.Geom.Point[]} points - [description]
*
* @return {Phaser.Geom.Rectangle} [description]
*/
var MergePoints = function (target, points)
{
var minX = target.x;
var maxX = target.right;
var minY = target.y;
var maxY = target.bottom;
for (var i = 0; i < points.length; i++)
{
minX = Math.min(minX, points[i].x);
maxX = Math.max(maxX, points[i].x);
minY = Math.min(minY, points[i].y);
maxY = Math.max(maxY, points[i].y);
}
target.x = minX;
target.y = minY;
target.width = maxX - minX;
target.height = maxY - minY;
return target;
};
module.exports = MergePoints;