UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

72 lines (62 loc) 1.78 kB
/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Perimeter = require('./Perimeter'); var Point = require('../point/Point'); /** * Position is a value between 0 and 1 where 0 = the top-left of the rectangle and 0.5 = the bottom right. * * @function Phaser.Geom.Rectangle.GetPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Rectangle} rectangle - [description] * @param {float} position - [description] * @param {(Phaser.Geom.Point|object)} [out] - [description] * * @return {Phaser.Geom.Point} [description] */ var GetPoint = function (rectangle, position, out) { if (out === undefined) { out = new Point(); } if (position <= 0 || position >= 1) { out.x = rectangle.x; out.y = rectangle.y; return out; } var p = Perimeter(rectangle) * position; if (position > 0.5) { p -= (rectangle.width + rectangle.height); if (p <= rectangle.width) { // Face 3 out.x = rectangle.right - p; out.y = rectangle.bottom; } else { // Face 4 out.x = rectangle.x; out.y = rectangle.bottom - (p - rectangle.width); } } else if (p <= rectangle.width) { // Face 1 out.x = rectangle.x + p; out.y = rectangle.y; } else { // Face 2 out.x = rectangle.right; out.y = rectangle.y + (p - rectangle.width); } return out; }; module.exports = GetPoint;