phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Perimeter = require('./Perimeter');
var Point = require('../point/Point');
/**
* Position is a value between 0 and 1 where 0 = the top-left of the rectangle and 0.5 = the bottom right.
*
* @function Phaser.Geom.Rectangle.GetPoint
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Rectangle} rectangle - [description]
* @param {float} position - [description]
* @param {(Phaser.Geom.Point|object)} [out] - [description]
*
* @return {Phaser.Geom.Point} [description]
*/
var GetPoint = function (rectangle, position, out)
{
if (out === undefined) { out = new Point(); }
if (position <= 0 || position >= 1)
{
out.x = rectangle.x;
out.y = rectangle.y;
return out;
}
var p = Perimeter(rectangle) * position;
if (position > 0.5)
{
p -= (rectangle.width + rectangle.height);
if (p <= rectangle.width)
{
// Face 3
out.x = rectangle.right - p;
out.y = rectangle.bottom;
}
else
{
// Face 4
out.x = rectangle.x;
out.y = rectangle.bottom - (p - rectangle.width);
}
}
else if (p <= rectangle.width)
{
// Face 1
out.x = rectangle.x + p;
out.y = rectangle.y;
}
else
{
// Face 2
out.x = rectangle.right;
out.y = rectangle.y + (p - rectangle.width);
}
return out;
};
module.exports = GetPoint;