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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Rectangle = require('../rectangle/Rectangle'); /** * [description] * * @function Phaser.Geom.Polygon.GetAABB * @since 3.0.0 * * @generic {Phaser.Geom.Rectangle} O - [out,$return] * * @param {Phaser.Geom.Polygon} polygon - [description] * @param {(Phaser.Geom.Rectangle|object)} [out] - [description] * * @return {(Phaser.Geom.Rectangle|object)} [description] */ var GetAABB = function (polygon, out) { if (out === undefined) { out = new Rectangle(); } var minX = Infinity; var minY = Infinity; var maxX = -minX; var maxY = -minY; var p; for (var i = 0; i < polygon.points.length; i++) { p = polygon.points[i]; minX = Math.min(minX, p.x); minY = Math.min(minY, p.y); maxX = Math.max(maxX, p.x); maxY = Math.max(maxY, p.y); } out.x = minX; out.y = minY; out.width = maxX - minX; out.height = maxY - minY; return out; }; module.exports = GetAABB;