phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
// Checks whether the x and y coordinates are contained within this polygon.
// Adapted from http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html by Jonas Raoni Soares Silva
/**
* [description]
*
* @function Phaser.Geom.Polygon.Contains
* @since 3.0.0
*
* @param {Phaser.Geom.Polygon} polygon - [description]
* @param {number} x - [description]
* @param {number} y - [description]
*
* @return {boolean} [description]
*/
var Contains = function (polygon, x, y)
{
var inside = false;
for (var i = -1, j = polygon.points.length - 1; ++i < polygon.points.length; j = i)
{
var ix = polygon.points[i].x;
var iy = polygon.points[i].y;
var jx = polygon.points[j].x;
var jy = polygon.points[j].y;
if (((iy <= y && y < jy) || (jy <= y && y < iy)) && (x < (jx - ix) * (y - iy) / (jy - iy) + ix))
{
inside = !inside;
}
}
return inside;
};
module.exports = Contains;