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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Class = require('../../utils/Class'); /** * @classdesc * Defines a Point in 2D space, with an x and y component. * * @class Point * @memberOf Phaser.Geom * @constructor * @since 3.0.0 * * @param {number} [x=0] - The x coordinate of this Point. * @param {number} [y=x] - The y coordinate of this Point. */ var Point = new Class({ initialize: function Point (x, y) { if (x === undefined) { x = 0; } if (y === undefined) { y = x; } /** * The x coordinate of this Point. * * @name Phaser.Geom.Point#x * @type {number} * @default 0 * @since 3.0.0 */ this.x = x; /** * The y coordinate of this Point. * * @name Phaser.Geom.Point#y * @type {number} * @default 0 * @since 3.0.0 */ this.y = y; }, /** * Set the x and y coordinates of the point to the given values. * * @method Phaser.Geom.Point#setTo * @since 3.0.0 * * @param {number} [x=0] - The x coordinate of this Point. * @param {number} [y=x] - The y coordinate of this Point. * * @return {Phaser.Geom.Point} This Point object. */ setTo: function (x, y) { if (x === undefined) { x = 0; } if (y === undefined) { y = x; } this.x = x; this.y = y; return this; } }); module.exports = Point;