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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Length = require('./Length'); var Point = require('../point/Point'); /** * [description] * * @function Phaser.Geom.Line.GetPoints * @since 3.0.0 * * @generic {Phaser.Geom.Point[]} O - [out,$return] * * @param {Phaser.Geom.Line} line - [description] * @param {integer} quantity - [description] * @param {integer} [stepRate] - [description] * @param {(array|Phaser.Geom.Point[])} [out] - [description] * * @return {(array|Phaser.Geom.Point[])} [description] */ var GetPoints = function (line, quantity, stepRate, out) { if (out === undefined) { out = []; } // If quantity is a falsey value (false, null, 0, undefined, etc) then we calculate it based on the stepRate instead. if (!quantity) { quantity = Length(line) / stepRate; } var x1 = line.x1; var y1 = line.y1; var x2 = line.x2; var y2 = line.y2; for (var i = 0; i < quantity; i++) { var position = i / quantity; var x = x1 + (x2 - x1) * position; var y = y1 + (y2 - y1) * position; out.push(new Point(x, y)); } return out; }; module.exports = GetPoints;