phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
55 lines (44 loc) • 1.38 kB
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Length = require('./Length');
var Point = require('../point/Point');
/**
* [description]
*
* @function Phaser.Geom.Line.GetPoints
* @since 3.0.0
*
* @generic {Phaser.Geom.Point[]} O - [out,$return]
*
* @param {Phaser.Geom.Line} line - [description]
* @param {integer} quantity - [description]
* @param {integer} [stepRate] - [description]
* @param {(array|Phaser.Geom.Point[])} [out] - [description]
*
* @return {(array|Phaser.Geom.Point[])} [description]
*/
var GetPoints = function (line, quantity, stepRate, out)
{
if (out === undefined) { out = []; }
// If quantity is a falsey value (false, null, 0, undefined, etc) then we calculate it based on the stepRate instead.
if (!quantity)
{
quantity = Length(line) / stepRate;
}
var x1 = line.x1;
var y1 = line.y1;
var x2 = line.x2;
var y2 = line.y2;
for (var i = 0; i < quantity; i++)
{
var position = i / quantity;
var x = x1 + (x2 - x1) * position;
var y = y1 + (y2 - y1) * position;
out.push(new Point(x, y));
}
return out;
};
module.exports = GetPoints;