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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Point = require('../point/Point'); // Get a point on the given line 'progress' percentage along its length. // progress is a value between 0 and 1. /** * [description] * * @function Phaser.Geom.Line.GetPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Line} line - [description] * @param {float} position - A value between 0 and 1, where 0 equals 0 degrees, 0.5 equals 180 degrees and 1 equals 360 around the circle. * @param {(Phaser.Geom.Point|object)} [out] - [description] * * @return {(Phaser.Geom.Point|object)} [description] */ var GetPoint = function (line, position, out) { if (out === undefined) { out = new Point(); } out.x = line.x1 + (line.x2 - line.x1) * position; out.y = line.y1 + (line.y2 - line.y1) * position; return out; }; module.exports = GetPoint;