phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
36 lines (30 loc) • 943 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var PointToLine = require('./PointToLine');
/**
* [description]
*
* @function Phaser.Geom.Intersects.PointToLineSegment
* @since 3.0.0
*
* @param {Phaser.Geom.Point} point - [description]
* @param {Phaser.Geom.Line} line - [description]
*
* @return {boolean} [description]
*/
var PointToLineSegment = function (point, line)
{
if (!PointToLine(point, line))
{
return false;
}
var xMin = Math.min(line.x1, line.x2);
var xMax = Math.max(line.x1, line.x2);
var yMin = Math.min(line.y1, line.y2);
var yMax = Math.max(line.y1, line.y2);
return ((point.x >= xMin && point.x <= xMax) && (point.y >= yMin && point.y <= yMax));
};
module.exports = PointToLineSegment;