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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var PointToLine = require('./PointToLine'); /** * [description] * * @function Phaser.Geom.Intersects.PointToLineSegment * @since 3.0.0 * * @param {Phaser.Geom.Point} point - [description] * @param {Phaser.Geom.Line} line - [description] * * @return {boolean} [description] */ var PointToLineSegment = function (point, line) { if (!PointToLine(point, line)) { return false; } var xMin = Math.min(line.x1, line.x2); var xMax = Math.max(line.x1, line.x2); var yMin = Math.min(line.y1, line.y2); var yMax = Math.max(line.y1, line.y2); return ((point.x >= xMin && point.x <= xMax) && (point.y >= yMin && point.y <= yMax)); }; module.exports = PointToLineSegment;