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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var BuildGameObjectAnimation = require('../BuildGameObjectAnimation'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var Sprite = require('./Sprite'); /** * Creates a new Sprite Game Object and returns it. * * Note: This method will only be available if the Sprite Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#sprite * @since 3.0.0 * * @param {object} config - [description] * * @return {Phaser.GameObjects.Sprite} The Game Object that was created. */ GameObjectCreator.register('sprite', function (config) { var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var sprite = new Sprite(this.scene, 0, 0, key, frame); BuildGameObject(this.scene, sprite, config); // Sprite specific config options: BuildGameObjectAnimation(sprite, config); // Physics, Input, etc to follow ... return sprite; }); // When registering a factory function 'this' refers to the GameObjectCreator context.