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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var Quad = require('./Quad'); /** * Creates a new Quad Game Object and returns it. * * Note: This method will only be available if the Quad Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#quad * @since 3.0.0 * * @param {object} config - [description] * * @return {Phaser.GameObjects.Quad} The Game Object that was created. */ GameObjectCreator.register('quad', function (config) { var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var quad = new Quad(this.scene, x, y, key, frame); BuildGameObject(this.scene, quad, config); return quad; }); // When registering a factory function 'this' refers to the GameObjectCreator context.