phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var Quad = require('./Quad');
/**
* Creates a new Quad Game Object and returns it.
*
* Note: This method will only be available if the Quad Game Object and WebGL support have been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#quad
* @since 3.0.0
*
* @param {object} config - [description]
*
* @return {Phaser.GameObjects.Quad} The Game Object that was created.
*/
GameObjectCreator.register('quad', function (config)
{
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var quad = new Quad(this.scene, x, y, key, frame);
BuildGameObject(this.scene, quad, config);
return quad;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.